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by The Greater Empire of Emnaria. . 1 reads.

Imperial Emnarian Navy

I.E.N.

Above: Imperial Standard of the Emnarian Navy.


Attention!
All contents contained within this dispatch, are representative of a fictional country, and are not indicative of my, or other people's beliefs, or opinions, nor are they supportive or critical of any ideology, religion, country, ethnicity, political party, the whole shebang. So please, don't write me a telegram or ban me thinking I am some crazy political fanatic or something. I understand this flag is a bit edgy, but this is a fictional country, I'm not even pretending that my country is Germany for god's sake, gimme a break. Now, enjoy the rest of this, understanding it is a fictional roleplay setting.

Overview

The Navy has a rich and proud history of sailing the waves. The Tsyemny Sea has been the home ground of the Navy for years, and it has proven that, no matter the enemy, the Imperial Emnarian Navy, through sheer will and grit, can defeat them. The Navy has worked hard for the past 60 years to modernize and advance its ships and tactics, working to become the most effective Navy it can be. With the arrival of compact nuclear reactors (and missiles!), the Navy heavily focused on developing long range, potent warships, all using nuclear power. However, reactors can fail, so, as a backup, dual 120,000+ horsepower (each) diesel engines are installed in every ship (size of engine and horsepower rating depends on ship's needs). Being an isolated nation, Emnaria's Navy has adapted to be ready for invasion scenarios. Instead of focusing on making ships capable of countering small pirates, like a nation more involved in world politics would, Emnaria's Navy tactics, and ships, have adapted to be ready for large fleet combat. Seeing as standoff capability is a major priority, Emnarian ships are armed to the teeth, and carry many defensive systems, while sacrificing speed and smaller weapons. However, Marines (see [insert factbook]) are carried aboard every ship, so, on the rare chance pirates exist in Emnaria, Marines can shoot at them with small arms, and, can form a raiding party to get in small boats (or the utility heli most ships carry) and raid an island from almost any ship. This makes each ship an independent invasion force on its own, being capable of providing fire support, landing infantry, and area control. It is this masterful control of every situation which has made the Tsyemny Sea the stomping grounds of the Imperial Emnarian Navy.


Strategy/Tactics

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Ships

Victory Class:

In Service: 2000 - present
Length: 1128 ft.
Beam: 260 ft. (Flight deck), 138 ft. (Waterline)
Height: 262 ft.
Aircraft Capacity: 42 Fighter Jets, 32 Naval Attack Jets, 2 Reconnaissance Jets, (hangar), 2 Heavy Helicopters (hangar), 2 Utility Helicopters
Guns: (3x) 20mm M78 APIS, (12x) .50 caliber HAR-42, (2x) RATM SAM
Max Speed: 21 knots
Powerplant: (2x) GZ-1 Nuclear Fission Reactor (680 MegaWatt/unit)

The Victory Class supercarrier was designed as a response to (at least in 1996) contemporary aircraft carriers. Newer carriers could travel for much greater distances with modern nuclear reactors, and carried ever more potent armaments. The aging Hornet Class carriers were commissioned in the mid 40's, and were lacking in almost every place compared to modern ships.

The Victory Class is the largest class of warships owned by the Emnarian Navy. Providing plenty of space, its massive size allows for easy installment of modern systems, and gives the hangar plenty of space. The conventional setup of the carrier's angled flight deck, allows 2 fixed wing aircraft to takeoff at the same time (there are jet blast deflectors), and one aircraft to land, all simultaneously (and thanks to the big deck space).

To move and power the carrier, dual GZ-1 nuclear fission reactors were installed in every ship of the class. Each reactor produces 680 MegaWatts (jeez!) of power. These two reactors spin 4 propeller shafts (2 each) to propel the ship. In the event of a catastrophic loss of both reactors, dual emergency backup diesel engines can be started and will provide electricity via generators, and spin the inner-port and inner-starboard propeller shafts.

The Victory Class is crewed by 4,800 personnel. On board officers count 600 in total, with more officers for more jobs than could be described in an efficient amount of time. The rest of the crew, are the admiral, captain, 5 designated first mates (or helmsmen), 200 pilots, and the rest 4,000 sailors. To accommodate these crew, there are 2 galleys, 47 bathrooms, 30 showers, 15 recreational rooms, and 1,197 cabins, plus 3 luxury cabins for the captain, admiral, and a guest if necessary.

The Victory Class Supercarriers are designed to launch aircraft quickly, efficiently, and safely, to engage targets as soon as possible. The Victory Class is capable of launching all 42 fighter jets in less than 1 hour. Also, it is capable of launching all 32 naval attack aircraft in less than an hour and a half. The rapid deployment capability of these carriers allows a fleet to defend from attacks, hunt submarines, or attack an enemy fleet, with great speed. Because tanker pods can be fitted to pylons, naval attack aircraft can act as aerial refueling aircraft, and operate off of the aircraft carrier. So, in the event of a high alert scenario, squadrons can remain airborne within a 75 mile radius of the carrier, for up to 16 hours (then pilots get tired and it's not pleasant having a passed out pilot). In the event the carrier takes incoming projectiles or missiles, the ship has 3, M78 Automatic Projectiles Interception Systems (APIS), with 30mm rotary cannons and electronically managed radar tracking systems. The APIS guns are capable of tracking and shooting down anything travelling up to Mach 5.1 from 55 miles away. Also, the Reactive Automatic Tracking Missiles (RATM) on board, are SAM's designed to quickly lock on to a target, and intercept it before it can get within 20 miles of the carrier. The radar system guiding each missile can target and incoming missile/aircraft from up to 120 miles (with help of ship's radar). These missiles fly at Mach 5.6 to intercept their target, and with the superb on-board tracking radar, can independently lock onto the target at 40 miles away, and has a 93.6% interception chance. For dealing with smaller threats, the ship has 12, .50 caliber heavy machine guns to shoot at small boats, at helicopters, or for having fun on a slow Saturday morning.

The 2 heavy helicopters on board the carrier can be used for many services, such as deploying sonar buoys, depth charges, transporting people/supplies, recon, and search & rescue. The 2 utility helicopters, consuming less fuel, and faster, can transport people, a decent amount of supplies, search & rescue, and recon.

The Victory Class has powerful stage 4 X-band radar for detecting anything down to a small dinghy within 175 miles. The 2 jet recon aircraft provide observation for the carrier, and can fly for up to 18 hours (hehe caffeine).

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