by Max Barry

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DispatchMetaReference

by The ᗷIᖇᗷᗰᗩᑎ of Yy4u. . 122 reads.

The Newbie Pocket Guide

These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

Bold, Italic, Underline
Valid: Everywhere
Tags: b, i, u

I [b]really[/b] like text that [i]makes a point[/i], you [u]know[/u]?
I really like text that makes a point, you know?

Strikeout, Subscript, Superscript
Valid: Everywhere
Tags: strike, sub, sup

I [strike]like[/strike] [sub]love[/sub] love [sup]love[/sup] this region!
I like love love love this region!

Nation
Valid: Everywhere
Tag: nation
Shortcut: @
Options: long, noflag, noname

I am [nation]Testlandia[/nation]. Or, to use my full name, [nation=long]Testlandia[/nation]. If you prefer to omit flags, you can call me [nation=noflag]Testlandia[/nation] or [nation=long+noflag]Testlandia[/nation]. In dispatches (only), I can be a mere flag: [nation=noname]Testlandia[/nation]
I am Testlandia. Or, to use my full name, The Hive Mind of Testlandia. If you prefer to omit flags, you can call me Testlandia or The Hive Mind of Testlandia. In dispatches (only), I can be a mere flag: Testlandia

(Tip: When writing a post or dispatch, hit "@" and begin typing a nation name for an auto-completing shortcut.)

Region
Valid: Everywhere
Tag: region
Shortcut: @

[region]The Pacific[/region] was the very first region in the world.
The Pacific was the very first region in the world.

(Tip: When writing a post or dispatch, hit "@" and begin typing a region name for an auto-completing shortcut.)

World Assembly Proposal
Valid: Everywhere
Tag: proposal
Option: proposal ID

Please support [proposal=separatist_peoples_1416233457]my proposal[/proposal]!
Please support my proposal!

World Assembly Resolution
Valid: Everywhere
Tag: resolution
Option: council ID (GA, SC, or UN)#resolution ID

The foundation of modern WA legislation is [resolution=GA#2]the Rights and Duties law[/resolution].
The foundation of modern WA legislation is the Rights and Duties law.

Spoiler
Valid: Everywhere
Tag: spoiler
Options: text to display on button

[spoiler]Surprise![/spoiler]
Surprise!

[spoiler=Try this one, too!]Boo!![/spoiler]
Boo!!

Link
Valid for nationstates.net links: Everywhere
Valid for other sites: Dispatches, WFEs
Tag: url
Options: URL

Did you know the guy who wrote NationStates is [url=http://maxbarry.com]Max Barry[/url]?
Did you know the guy who wrote NationStates is LinkMax Barry?

A lot of people live in [url=http://forum.nationstates.net/]the forums[/url]!
A lot of people live in the forums!

You can actually omit the [url] tag for full URLs, like this: http://www.nationstates.net/page=faq
You can actually omit the [url] tag for full URLs, like this: page=faq.

But it's usually most helpful to provide descriptive text, so people know [url=http://www.nationstates.net/page=faq]this link leads to the FAQ[/url].
But it's usually most helpful to provide descriptive text, so people know this link leads to the FAQ.

List
Valid: Everywhere
Tags: list, *
Options: 1, a, i, A, I

[list][*]One
[*]Two
[*]Three[/list]
  • One

  • Two

  • Three

[list=1][*]A more complicated list, which contains a nested list:
[list=i][*]"1" is 1, 2, 3...
[*]"i" is i, ii, iii...
[*]"a" is a, b, c...[/list]
[*]And the above can be capitalized, for A, B, C... and I, II, III...[/list]
  1. A more complicated list, which contains a nested list:

    1. "1" is 1, 2, 3...

    2. "i" is i, ii, iii...

    3. "a" is a, b, c...

  2. And the above can be capitalized, for A, B, C... and I, II, III...

Unformatted text
Valid: Everywhere
Tag: pre

[pre]You bold like [b]this[/b]![/pre]

You bold like [b]this[/b]!

Size
Valid: Dispatches
Tag: size

Sometimes you want [size=150]big text[/size] but other times only [size=90]small text[/size] will do.
Sometimes you want big text, but other times only small text will do.

Color
Valid: Dispatches, WFEs
Tag: color
Alternative name: colour
Options: name or hexidecimal code of color

I [color=red]love[/color] a little [colour=#FF9900]color[/colour].
I love a little color.

Quote
Valid: RMBs
Tag: quote
Options: name of author;post ID

[quote=testlandia;4970610]It's an outrage![/quote]
Testlandia wrote:It's an outrage!

Background color
Valid: Dispatches
Tags: background, background-block
Options: name or hexidecimal code of color

Backgrounds can be applied to [background=yellow]highlight a few words[/background].
Backgrounds can be applied to highlight a few words.

[background-block=yellow]Backgrounds can also be applied at the paragraph level, which is especially noticeable...

...when it flows over multiple lines.[/background-block]
Backgrounds can also be applied at the paragraph level, which is especially noticeable...

...when it flows over multiple lines.


Font
Valid: Dispatches
Tag: font
Options: name of font(s), in order of preference

[font=Courier]What a beautiful font![/font]
What a beautiful font!

[font=Times New Roman, Arial, sans]What a beautiful font![/font]
What a beautiful font!

Alignment
Valid: Dispatches
Tag: align
Alternative names: center, centre
Options: left, right, center, justify

[align=center]Centered text.[/align]
Centered text.

[align=right]Right-justified text.[/align]
Right-justified text.

[centre]This is also centred, especially if you're British.[/centre]
This is also centred, especially if you're British.

Image
Valid: Dispatches
Tag: img
Options: view (standout, shadow, border)

[img]http://www.nationstates.net/images/foot_jg.png[/img]

You can also set some visual options:

[img view="shadow"]https://www.nationstates.net/images/flags/Switzerland.png[/img]

[img view="standout"]https://www.nationstates.net/images/flags/Switzerland.png[/img]

[img view="standout border shadow"]https://www.nationstates.net/images/flags/Switzerland.png[/img]

Float
Valid: Dispatches
Tag: float
Options: left, right

[float=right][img]http://www.nationstates.net/images/foot_jg.png[/img][/float]
[float=left][img]http://www.nationstates.net/images/foot_jg.png[/img][/float]
Images float on either side of this text.

Images float on either side of this text.

Box
Valid: Dispatches
Tag: box

[box]A pretty box.[/box]
(You're looking at it. Sadly, boxes cannot contain other boxes.)

Sidebar
Valid: Dispatches
Tag: sidebar

[sidebar]Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).[/sidebar]
Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).

Indent
Valid: Dispatches
Tag: tab
Option: number of pixels to indent

[tab=100]Some indented text[/tab].
Some indented text.

Anchor
Valid: Dispatches
Tag: anchor
Option: name of anchor (no spaces or punctuation!)

[anchor=JUMPHERE][/anchor]Useful for tables of contents.
Jump to [url=#JUMPHERE]my anchor[/url].
Useful for tables of contents.
Jump to my anchor.

Table
Valid: Dispatches
Tags: table, tr (table row), td (table cell)
Options: plain

[table][tr][td]A table's first row looks different[/td][td]Next cell[/td][/tr]
[tr][td]Second row[/td][td]Next cell[/td][/tr]
[tr][td]Third row[/td][td]Next cell[/td][/tr]
[tr][td]Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!
See?[/td][td]Next cell[/td][/tr]
[tr][td]Hovering over a row highlights it[/td][td]Not bad, eh?[/td][/tr]
[/table]

A table's first row looks different

Next cell

Second row

Next cell

Third row

Next cell

Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!

See?

Next cell

Hovering over a row highlights it

Not bad, eh?

[float=right][table=plain]
[tr][td]Table type:[/td][td]Plain[/td][/tr]
[tr][td]Decoration:[/td][td]None[/td][/tr]
[tr][td]Excitement level:[/td][td]Low[/td][/tr]
[tr][td]Usefulness for formatting:[/td][td]High[/td][/tr]
[/table][/float]

Table type:

Plain

Decoration:

None

Excitement level:

Low

Usefulness for formatting:

High

Read dispatch

·

·
·
WELCOME | BASICS | GAMEPLAY | GLOSSARY
·


WELCOME BASICS GAMEPLAY GLOSSARY
··
·
||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
·

If you found this guide helpful, please upvote the dispatch to help others find it
Welcome to NationStates!

This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

This guide aims to help you:

  • Prepare you for the limitless possibilities;

  • Find out the varying aspects of this game; and

  • Manage your nation.

This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


What is NationStates?

NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
·
·
·
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·

Issues

Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

  • None;

  • One per weekday;

  • One per day;

  • Two per weekday;

  • Two per day; or

  • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

[align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

Government Category

Nation Count

Percentage

Inoffensive Centrist Democracy

52643

23.58%

Democratic Socialists

16958

7.60%

Iron Fist Consumerists

16719

7.49%

Anarchy

15750

7.06%

New York Times Democracy

15130

6.78%

Psychotic Dictatorship

13611

6.10%

Father Knows Best State

11356

5.09%

Civil Rights Lovefest

10677

4.78%

Moralistic Democracy

9530

4.27%

Left-wing Utopia

7038

3.15%

Liberal Democratic Socialists

6700

3.00%

Corrupt Dictatorship

6489

2.91%

Capitalist Paradise

5626

2.52%

Corporate Bordello

5236

2.35%

Left-Leaning College State

4705

2.11%

Corporate Police State

4241

1.90%

Scandinavian Liberal Paradise

4198

1.88%

Authoritarian Democracy

3556

1.59%

Compulsory Consumerist State

3056

1.37%

Right-wing Utopia

1933

0.87%

Capitalizt

1598

0.72%

Iron Fist Socialists

1494

0.67%

Conservative Democracy

1005

0.45%

Free-Market Paradise

935

0.42%

Libertarian Police State

901

0.40%

Tyranny by Majority

820

0.37%

Benevolent Dictatorship

772

0.35%

Mother Knows Best State

546

0.24%

[The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

  • General issues:

    General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

    Examples of general issues include:

  • Population-based issues

    Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

    Examples of population-based issues include:

  • Issue-option

    Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

    Examples of issue-based issues include:

  • Statistic-based issues

    Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

    Examples of statistic-based issues include:

  • Special issues

    Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

    Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


Telegrams

Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

  • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

  • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

  • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

  • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

    Supporter will:
    • remove ads (for faster page loads);

    • reward with a supporter trophy for your nation page;

    • last forever;

    • permanently reserve nation name; and

    • give a player a 'warm, fuzzy feeling of supporting NationStates.'

    Postmaster:

    • includes the aforementioned benefits of Supporter;

    • expand folders to hold a 100 telegrams each (up from 20 telegrams);

    • create 3 additional custom folders; and

    • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

    Postmaster-General:

    • includes the aforementioned benefits of both Supporter and Postmaster;

    • expand folders to hold an unlimited number of telegrams;

    • create an unlimited number of custom folders; and

    • includes 500 telegram stamps.

Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

    Similarly a player can select a particular group to receive the telegram:
    • region: <Name> will send a telegram to every nation residing in the region listed.

    • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

    • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

    • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

    • tag: Delegates will send a telegram to the every Delegate.

    • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

    • tab: All will send a telegram to every nation in NationStates.

    • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


Population

A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

The population of a newly-created nation increases by 1 million per day.

The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

[align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

Population Mark

Change(s)

5 million

The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

7 million

The population size descriptor changes to 'tiny'.

10 million

The population growth rate increases to 2 million per day.

20 million

The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

32 million

The population growth rate increases to 4 million per day.

40 million

The population growth rate increases to 5 million per day.

50 million

The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

62 million

The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

100 million

The population size descriptor changes to 'very large'.

200 million

The population size descriptor changes to 'huge'.

250 million

The nation can receive the issue to create a custom-named national capitol.

500 million

The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

750 million

The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

1 billion

The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

5 billion

The population size descriptor changes to 'colossal'.

10 billion

The population size descriptor changes to 'gargantuan'.


Dossier

A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


Settings

The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


People, Government, & the Economy

People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


Analysis

Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
·
·
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||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
·

Region

In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

  • World Factbook Entry;

  • Regional flag;

  • Dispatches;

  • Regional tags;

  • Embassies;

  • World Census Report;

  • Regional polls; and the

  • Regional Message Board (RMB)

Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

For a comprehensive guide to "Building a region", you are invited to view this forum thread.


World Assembly

Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

  1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

  2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

  3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

  4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

Tips on Passing a Resolution:

  1. Gather up support within your region. If it was proposed by someone, all the better!

  2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

  3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

Influence levels achievable

[align=left][/align]

Influence Level

31

Zero

30

Unproven

29

Hatchling

28

Newcomer

27

Nipper

26

Minnow

25

Sprat

24

Shoeshiner

23

Page

22

Squire

21

Apprentice

20

Vassal

19

Truckler

18

Handshaker

17

Duckspeaker

16

Envoy

15

Diplomat

14

Ambassador

13

Auxiliary

12

Negotiator

11

Contender

10

Instigator

9

Dealmaker

8

Enforcer

7

Eminence Grise

6

Powerbroker

5

Power

4

Superpower

3

Dominator

2

Hegemony

1

Hermit


Roleplay

[The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

  • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

  • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

  • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

  • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

  • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


BBCode

Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

Name

Validity

Code

Result

Bold

Everywhere

[b]Nation[/b]

Nation

Italic

Everywhere

[i]States[/i]

States

Underline

Everywhere

[u]online[/u]

online

Strike

Everywhere

[strike]game[/strike]

game

Background

Dispatches

[background=#0080FF]text highlight[/background]

text highlight

Background-block

Dispatches

[background-block=yellow]Block highlight[/background-block]

Block highlight

Size

Dispatches

[size=150]Guide[/size]

Guide

Font

Dispatches

[font=Newtimesroman]John Smith[/font]

John Smith

Nation

Everywhere

[nation]Amerion[/nation]
[nation=short]Amerion[/nation]
[nation=short+noflag]Amerion[/nation]
[nation=long]Amerion[/nation]

Amerion
Amerion
Amerion
The 😈 Admiral General 👿 of Amerion

Region

Everywhere

[region]the South Pacific[/region]

the South Pacific

WA proposal

Everywhere

[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

War Crimes Tribunal

WA resolution

Everywhere

[resolution=GA#2]The Rights and Duties law[/resolution]

The Rights and Duties law

Spoiler

Everywhere

[spoiler]Hi[/spoiler]
[spoiler=Greetings]Hi[/spoiler]

Hi
Hi

Link

Dispatches & WFE

[url=http://maxbarry.com/]Max Barry[/url] created NationStates

LinkMax Barry created NationStates

Anchor

Dispatches

[anchor=A][/anchor]The anchor will be placed here

[url=/page=dispatch/id=444406#A]Anchor link[/url]

The anchor will be placed here

Anchor link

Image

Dispatches

[img]https://i.imgur.com/9h8jAdi.png?1[/img]

Quote

RMB & Dispatches

[quote=amerion;100000]Oppa Gangnam Style[/quote]

Amerion wrote:Oppa Gangnam Style

List

Everywhere

[list][*]Bullet
[*]List[/list]
[list=1][*]Number
[*]List[/list]
[list=a][*]Alphabetical
[*]List[/list]
[list=I][*]Roman
[*]Numerals
[*]List[list]

  • Bullet

  • List

  1. Number

  2. List

  1. Alphabetical

  2. List

  1. Roman

  2. Numerals

  3. List

    Unformatted text

    Everywhere

    [pre]You bold like [b]this[/b]!
    [/pre]

    You bold like [b]this[/b]!

    Color

    Dispatches & WFE

    [color=red]Red text[/color]
    [color=#0431B4]Blue text[/color]

    Red text
    Blue text

    Alignment

    Dispatches

    [align=right]Right-aligned[/align]
    [center]Center-aligned[/center]
    [align=left]Left-aligned[/align]

    Right-aligned
    Center-aligned
    Left-aligned

    Indentation

    Dispatches

    [tab=10]This is an indent[/tab]

    This is an indent

    Horizontal Line

    Dispatches

    [hr]


    Box

    Dispatches

    [box]This is a box[/box]

    This is a box


    ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
    ·
    ·
    ·
    ·

    Term

    Definition

    Ban

    An act which prevents a nation from entering a given region.

    Cease-To-Exist (CTE)

    The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

    Eject

    An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

    Feeders

    Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

    Founder

    A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

    Sinkers

    Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

    Out-of-Character (OOC)

    Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

    Puppets

    Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

    Regional Message Board (RMB)

    A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

    Telegrams

    A private messaging system that acts as emails for NS.

    Warzones

    Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

    World Assembly

    An institute of global governance in NationStates, similar to the United Nations in real-life.

    World Assembly Delegate

    A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

    World Factbook Entry (WFE)

    World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

    References

    [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

    [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

    [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

    ·

    ·

    The NationStates Guide
    ·

    ·
    ——
    ·
    ·
    Read dispatch


    Our Common Sense RMB Rules

    • Be courteous and respectful to your fellow players.

    • Help your fellow players when they have questions.

    • Understand that your post might not get a quick response.

    • Keep the language to English or provide a translation.

    • Any topic or subject (within our rules) is allowed.

    • If things get heated, step away from the keyboard.

    • Real world politics goes to the dedicated Discord channel.

    • Long, personal conversations belong on Discord or Telegrams.

    • Role playing belongs in the dedicated areas on the Forum or Discord.

    The Founder, CEO, and the Pit Bosses have final say on all posts.


    The Following Is Never Allowed
    • Spamming / trolling / flaming / flame-baiting

    • Harassment

    • Rewording or otherwise changing a quote without using
      -snip-

    • Recruiting or asking for endorsements

    • Posting in ALL CAPS

    • ASCII art / large emoticons

    • Obnoxiously long or immediate, multiple consecutive posts

    • Useless comments

    The Following Is Occasionally Allowed
    • Phrases like "sup" or "IIRC"

    • Unicode (fancy-styled) fonts

    • No more than one or two Emoji in a message

    Read dispatch


    The Current Endorsement Cap:

    Nations endorsing the Delegate: 150
    Nations not endorsing the Delegate: 10

    Note: Cap is subject to change.

    Please take a moment to inform yourself of the Endorsement policy of our great region. Endorsement caps are common in regions across NationStates, and are even more important for the security of Game Created Regions, which includes The West Pacific. Our security precautions ensure our stability and the protection of our community from those that would selfishly seek to overrun our community with their ego.

    All players are encouraged to join The World Assembly and endorse the Delegate and Guardians. Our Delegate is the supreme leader of The West Pacific, and our Guardians are selected by the Delegate to assist and advise. Guardians are exempt from the endorsement cap. Your endorsements empower our region in World Affairs as well as increase the Delegates and Guardians influence to ensure our region's security. In addition, the more endorsements you have, the more influence you gain within the region.

    (Just remember NationStates Rules allow only one World Assembly member nation per player.)

    Please take note that while each nation has the right to choose whether or not to endorse any given World Assembly nation, failure to endorse the Delegate places a drain upon the Delegate's influence. Because of game mechanics and the limitations on the accumulation of influence now in place, those that choose not to endorse the Delegate will be held to a lower endorsement cap. A World Assembly member nation only needs two endorsements in order to fully participate in all World Assembly game features, so this lower cap will not affect your ability to fully participate in the game.

    These endorsement cap levels and policies are subject to change by rule of the Delegate

    What happens when a nation exceeds the cap?

    • If a nation has not endorsed the Delegate and exceeds the lower cap then that nation will be contacted and given the opportunity to either endorse the Delegate or take action to bring their endorsement count into compliance (see below). Failure to take either of these actions in the time-frame specified by the Delegate will result in removal from the region.

    • If a nation has endorsed the Delegate and exceeds the higher cap then that nation will be contacted and given the opportunity to take action to reduce their endorsements (see below). Failure to take action in the time-frame specified by the Delegate will result in removal from the region.

    • If a nation is clearly 'endotarting' to quickly gain endorsements with the goal of threatening or testing the security of the region, or they are obviously attempting to take the Delegacy, that nation will be contacted and expected to take immediate action to reduce it's endorsements within one update (no more than 12 hours). A banjection will result if that nation fails to respond or cooperate. An immediate banjection will occur if the nation indicates that they will not comply with the Delegate's order or otherwise displays hostile intent.

    I've exceeded the cap, what should I do?

    If you have not endorsed the Delegate, do it. Endorsing the Delegate will allow you to have up to 150 endorsements.

    If you do not wish to endorse the Delegate, but have exceeded the lower cap or if you have endorsed the Delegate, but have exceeded the higher cap, this is what you can do:

    • The quickest method is to briefly resign from the World Assembly. You will lose all your endorsements. You can then reapply and rejoin the WA, and start rebuilding your endorsements up to the appropriate cap.

    • Don't want to bother with resigning and rejoining the World Assembly? You can move your nation out of the region for one update (updates occur twice daily. so plan on a 12 hour vacation from the region). Your endorsements will then be removed after the update is completed. You can return to the region with a clean slate, and seek endorsements up to the appropriate cap once again.

    • The hardest method in terms of effort but the easiest in terms of keeping your endorsement count high, is to Telegram some nations that are endorsing you and request that they remove their endorsement. This method will take some time and really should only be used if you have slightly exceeded the cap. REMEMBER: You must be proactive when using this as an option. Failure to take action in a timely manner will result in the Delegate removing you from the region.

    Can I get an Exemption from the cap?

    The Delegate in consultation with the Guardians may consider exemptions under very extraordinary conditions.

    Is there a Government participation exemption?

    The short answer is no. However, this may change in the future.

    I have other questions.

    Feel free to post any questions you have, or send a telegram to the Delegate or Guardians. They will be happy to answer your questions.

    Read dispatch



    Our region, The West Pacific, is usually an easy-going, fun, relaxed region that welcomes anyone willing to be a part of it. But, we do have some rules that make life here better for everyone. In order to help you understand us a little better, we present you with this Code of Conduct. Please read it thoroughly and keep it close to your heart. Violation of the Code will result in (at the very least) a stern warning and (at the most) a one way ticket to The Rejected Realms.

    • Respect the Endorsement Cap
      The Endorsement Caps can be found here. Any nation violating the cap will usually be contacted first, but this is not always the case. Please pay attention to your Cap number. It is your responsibility!

    • Follow the proper RMB Etiquette
      Our RMB is a public place where we all come to chat, share something funny, debate or simply find entertainment. As such, we do not tolerate any inappropriate subjects being discussed there. Some examples are (but is not limited to); racism, sexism, Fascism, Nazism, overtly mature content, profanity and the like. This is not a complete list so you should always listen to your fellow TWPers when a topic of yours is not welcomed. The Delegate, Guardians, and Regional Officers have the authority to decide whether a topic is inappropriate or not and will act accordingly, which can mean anything from a public warning or suppression of your posts to banjection from the region without further warning. Please take a look at the complete RMB Etiquette Rules here.

    • Respect all our policies
      We don't like troublemakers who come and try to, well... make trouble. There is a huge difference between joining the region and trying to make an impact, and just being a huge pain in the... "backyard". Remember that the Delegate is the ultimate authority in the region, and his Regional Officers and Guardians inherit the authority given to them by the Delegate and may use it at their discretion. So play nice.

    • Respect other nations names and symbols
      Each nation in TWP belongs to a player who has molded it into whatever he or she desired it to be, including symbols, descriptions, name, etc, and we believe it is disrespectful if you use or abuse any of those without first getting the proper permission. Some level of similarity can be understood, but sometimes it is clearly obvious that you have taken something from another nation. Ask first and most times the other nation will be more than happy to help you out. If not, then the Delegate or Guardians will take whatever actions they deem necessary.

    • Do not come here with ill-intentions
      If you come here trying to topple the rightful Delegate of The West Pacific, or to harm our RMB with unwanted spam, or to support a foreign organization trying to harm us, you will quickly find out we are neither passive nor welcoming when threatened.

    • Do not harass your fellow players
      If you harass a fellow player publicly in the RMB or privately through telegrams, you will not only find yourself quickly kicked out of the region, but you'll also be reported to the Moderators. We want everyone to enjoy this place in a safe environment. This is a zero-tolerance rule. Please understand that what someone else considers harassment may not seem like harassment to you, so err on the side of caution.

    • Choose your nation's name and motto wisely
      We do not allow inappropriate subjects or images in the name, motto, currency, national animal, demonym, capital city, leader, national religion, national flag, or banner of your nation. If you decide to something inappropriate with these fields, the Delegate or Guardians may or may not give you a chance to fix the issue. It's up to them. Most new nations who get banjected are gone because of a violation of this rule.

    • Ask questions but take the time to learn
      Most of the experienced players love to help you out and answer your questions (although most questions can be answered in the Survival Guide). But if you are told where to find the answer then don't expect to be spoon-fed. We all try to be adults here and that means that pointing you to an answer is as good as giving it to you, especially for ones that are easy to locate. Nothing will make you less welcome than to demand a written answer on the RMB or Telegram after being told where you can find it. You won't get kicked out, but you won't make any friends.

    • English please
      The game's language is English, and The West Pacific has decided that English is the language of its RMB and Forums. This does not mean that other languages are forbidden. It means that we expect you to offer a translation of whatever you said, so the rest of the community can understand you. Google Translate usually works well enough to get your message across if you don't feel confident enough to provide your own translation, so no excuses. There is nothing worse than seeing a whole conversation that you can't understand. And if English is not your primary language, let us know.

    • Proper English as much as possible
      We know that a lot of people are used to text-speak where words are shortened or initialed to make your point quicker. And we have no problem with the occasional "sup fam" or "IIRC" (we don't even mind the occasional use of emoji if you can figure out how to use them on the RMB). But remember that there are people from all over the world on the RMB and Forums. English may not be their first language and what seems innocent to you may be an insult or impossible to understand if shortened or initialed. So think before doing that too often. However, one thing that is not tolerated is speech like "if u gonna rite lik u know, tis, u no what I say?" That will get you a warning first then a banjection if it continues. Remember the words of Weird Al, "(we) hate these word crimes". Watch Linkthis video if you don't know who Weird Al is or what Word Crimes are.

    • Don't be a dick (should be self-explanatory)

    • All your chocolate belongs to Darkesia

    Just remember that the Delegate and their appointed Regional Officers and Guardians are committed to allow The West Pacific to become your home region, and to make you feel welcomed. However, realize we have our own culture. We are snarky, sometimes cynical, sometimes satirical, but never pitiful or cruel. We aim to find entertainment in this game, without allowing anyone to ruin that entertainment. This is a GAME after all, and it is meant to be fun for EVERYONE. Have a playful spirit, be wise with your words and quick with your keyboard, and you'll fit in here.

    WELCOME TO THE WEST PACIFIC!

    Read dispatch

    https://discord.gg/C8PAEvR
    http://www.westpacific.org/forums/

    The ᗷIᖇᗷᗰᗩᑎ of Yy4u

    Edited:

    RawReport