Population | 1.899 billion |
Currency | Dollar |
Animal | Bat |
The Republic of Afreld is a massive, safe nation, renowned for its state-planned economy, compulsory military service, and irreverence towards religion. The cynical population of 1.899 billion Afreldians are prohibited from doing almost everything except voting, which they do timidly and conservatively.
The medium-sized, socially-minded government juggles the competing demands of Welfare, Law & Order, and Education. The average income tax rate is 39.0%, but much higher for the wealthy.
The sizeable but sluggish Afreldian economy, worth 57.5 trillion Dollars a year, is driven entirely by a combination of government and state-owned industry, with private enterprise illegal. The industrial sector, which is broadly diversified, is led by the Trout Farming industry, with major contributions from Tourism, Cheese Exports, and Woodchip Exports. Average income is 30,302 Dollars, and distributed extremely evenly, with practically no difference between the richest and poorest citizens.
The government awards prizes to television shows featuring stereotype-breaking minority roles, the Afreld City XV Regiment (aka "The Goat Starers") have yet to win a battle, undergrads find their professors' mushroom experiments less psychedelic than expected, and sermons are regularly interrupted by businessmen taking phone calls. Crime, especially youth-related, is totally unknown, thanks to a capable police force and progressive social policies in education and welfare. Afreld's national animal is the Bat, which soars majestically through the nation's famously clear skies.
Afreld is ranked 131,463rd in the world and 6th in Greater Empires for Most Scientifically Advanced, scoring 73.14 on the Kurzweil Singularity Index.
National Happenings
Most Recent Government Activity:
- : Afreld's influence in Greater Empires rose from "Squire" to "Apprentice".
- : Afreld's influence in Greater Empires fell from "Apprentice" to "Squire".
- : Afreld's influence in Greater Empires rose from "Squire" to "Apprentice".
- : Afreld's influence in Greater Empires rose from "Zero" to "Squire".
- : Afreld applied to join the World Assembly.
- : Afreld relocated from Kroponia to Greater Empires.
- : Afreld's influence in Kroponia rose from "Powerbroker" to "Power".
- : Afreld's influence in Kroponia rose from "Eminence Grise" to "Powerbroker".
- : Afreld's influence in Kroponia rose from "Dealmaker" to "Eminence Grise".
- : Afreld's influence in Kroponia rose from "Instigator" to "Dealmaker".