«12. . .78,98978,99078,99178,99278,99378,99478,995. . .79,60879,609»
Repost because I wanted more people to see this
never said it worked for me, just a suggestion
https://youtu.be/j-fzaoi_Jgo?si=kSznidVltTCpQ3Lm
Do continue with this most silly and deranged notion, it's rather funny
Not the best person to say that
I'm leaning more towards the transitional period of early industrialisation and abandonment of semi-nomadism - think Siberian peoples under collectivisation, but on a more gradual and long-term horizon, with less brutality of course. Sadly finding sources on paleo-Siberians is fairly difficult and even when I do find them, they're only available in Russian.
You realize this disappearance of paleo-Siberians from the historical record was the Tsar's end goal, of course
The drone ships would shift into low orbit, their engines rattling with the hum of ionized protons that cradled the vessels against the pull of gravity. The ships pressed through the cloud cloaked sky, shifting through the airborne toxins and waste that now polluted the now nameless hive world. Their scanners whirred in dazzling mechanical patterns, mapping out the surface and identifying the largest concentrations of bio forms lurking beneath the surface and atmosphere. Once charted, the twinned pair separated, heading towards the dense, jungle like surface of the swarm world. Their targets were some of the largest hive structures and points of tectonic activity within two of the planet’s major continents. The vessels moved without haste, slowly slashing through the pinkish hued clouds as they surveyed each and every corner of the planet, weapons charged and ready for a response from the horde awaiting them.
When no such counterattack came, they simply continued their journey, circumnavigating the world in its entirety before finally reaching their destination. Their immense proton pulse engines came to a rattling stop, hovering silently just over the largest concentrations of the swarm. They engaged their atmospheric thrusters, maneuvering the ship to a steep angle facing the surface. Once they were aligned, the ornate and refined hulls of the drone ships split open like a carapace, unfurling immense missile launchers and orbital batteries that stretched along the entirety of the hull. The atmosphere around them roared like thunder as immense bouts of fire and smoke spewed from the esoteric weapons. From orbit the skies began to glow orange as hundreds of atomic missiles, kinetic shells, and plasma bolts rained down on the planet’s twisted surface. Once their munitions were away, both drone ships remained still for a few moments, drifting listlessly against the recoil of their immense batteries. Then, with a faint whisper, cut their orbital thrusters and stabilizers.
The ships started slowly drifting down, the sky folding by them in near complete silence. Then they began to pick up speed, the hulls rattling and screeching as dozens of kilometers per hour turned into hundreds. The ships thundered out of the clouds as they exploded past the sound barrier, catching fire as they entered atmosphere. The ships fell like meteors towards the surface, tearing through the very sky as if it was mere paper. Far outside of the planet’s orbit, the sitting fleet watched on as the surface ignited in a striking flaming light. The combined arsenals of both the drones erupted with atomic and plasma fire, detonating across the planet’s continents in a furious display of destructive force.
Then, as the fires began to fade, the drone ships collided with the surface, their hulls buckling and shattering under the cataclysmic pressure of the impact. Within their hulls vast storage bays of plasmic explosives detonated, blasting apart the shattered hull and filling the hive nests with a solar fire that melted their exoskeletons in nanoseconds. As the hive tunnels were consumed with pressurized explosive flames, the ground itself buckled and exploded outward, spewing immense clouds of flaming debris into orbit. The apocalyptic impacts gleamed an eerie blueish green as they rose far above the surface, two explosive meteors thrown straight at the hive’s epicenters, retribution for what was wrought on this world.
In the ensuing hours mass clouds of radioactive particles and plasmic debris would rain down on the surface in toxic hailstorms that broke apart and scorched bugs caught outside. In the far south of the planet, the surviving remnants of the broken world felt their fortifications shake and watched their atmosphere ignite. The attack had been specifically targeted to hit the largest bug centers and cut off the swarms trying to overrun the survivors, granting them some respite. Entire regions of the of the northern continents had been reduced to atomized slag, and horrid weather shifts racked against the bioforms of the hive.
Far off at the edge of the system, there was no celebration, nor a proclamation of victory. The ships simply engaged their engines, and began to broadcast a repeating, rhythmic signal on all frequencies. It was a mechanical, pounding war drum, one that began to draw near to the burning Nebulax Prime. Their goal had been made clear in plasmic rain and atomic fire, the complete destruction of the biological menace.
Anthropological activities were simply more centred around Central Asia and near-Siberia, which naturally precludes funding for the cultural exploration of the rather inaccessible homelands of Chukchi, Koryaks, Itelmen (which even now are underfunded, hence me saying so). Of course, empires do what empires do and several of these groups were treated harshly (by both invading Cossacks and spread of diseases) - but it's always best viewed from the lens of the fur and reindeer trade, conflict continued after the Tsars.
If you have been keeping up with this althist timeline I’ve been struggling with continuing for some time until recently, thank you! If you haven’t, the previous post is quoted in each post I write.
Now I’m not necessarily stuck again, but I would be curious to see which direction you all think I should go with this in the 21st century. I do have an idea of who I want to run in 2024, but what do you think? Who runs in 2000 after Mondale’s presidency? Where do the Republicans and the American Party go from here? Do they work together again? What changes with the rest of the world?
Myehn, The Holy Rat, and Vaudere
EK, what am I even looking at?
The physical toll rage or russian can take on a man.
EK's mad Pikachu face.
Hehe
elEKtrocutes Dumas
what i need to be in valsora?
It says it on the factbook after you scroll down past the links.
ㅤ
Welcome fledgling!
So you're new here, and you want to find out what this whole 'Valsora' business is. No worries, we'll get you up to speed.
Valsora is the most popular RP map in The East Pacific, accounting for nearly all of the roleplay you'll see on our RMB (regional message board) (that place where all the people are talking). We've been around since October 2018, and have remained steadfast as a bustling hub of roleplay activity ever since. Valsora is an MTRP map (that stands for modern-tech RP) and is based 10 years in the future from whenever you're reading this. The map boasts 7 continents, all with a unique cultural background and style. You'll find nations based on hundreds of cultures and other users from all across the world to interact and RP with. Many roleplayers come and go but a steady population of around 75-100 nations exists almost constantly! Now, let's get into the fun stuff.
AISLADA
The smallest continent on Valsora, Aislada is a continent loosely based on Australia / New Zealand, with strong ties to aboriginal and pacific islander cultures via the Demetric Ocean. The continent is generally humid and experiences varied wet and monsoon seasons due to it's location along the globes equator. Aislada includes the many small islands surrounding it, often referred to as the 'Exteriorem'.
ARASEOS
Araseos is the fourth-largest continent, and is based on germanic culture. It is home to some of the oldest nations on Valsora and is a constant hub of diplomatic and military activity. It's geography features vast northern mountainous regions between Bavatia and Prisonica, dense forests dotting the centre of the continent and green rollings hills across the far west stretching to the Friedlich Ocean. Many veteran RP'ers have called Araseos home and many more no doubt shall. Araseos is one of the only continents with a specified single ethnic and cultural identity, making the nations than span her very alike.
NONSCIO
Nonscio is often seen as the centre of activity on Valsora. It is by far the most active continent in the map's history, and several outstanding RP figures have come to exist here. It is the second largest continent by area, behind Orientalis. Nonscio is a melting pot of peoples, loosely based on western european / anglo american culture. From the mediterranean south to the slavic north-east, from the jungles of Altusia to the tundra's of Kurikia. Nonscio is a perfect starting place for any western-based nation.
ORIENTALIS
The largest continent on Valsora (by a wide margin), Orientalis represents a distinctly unique blend of cultures and well-being. Orientalis was originally designed as a continent for east-asian nations, those mirroring china, korea or japan but has since gradually developed into a broader sense of asian-ness. It has boasted cultures ranging from Filipino, Indian, Chinese to Korean and more. Orientalis, being the size it is nearly always has space for new nations, and there's plenty of growing room and friendly neighbours to welcome you.
SOLITAS
The second smallest continent on Valsora, Solitas is a cluster of large continental islands that spans the ocean between Araseos and Usnistan. Solitas has always had an odd place within Valsora, never really giving itself to one ethnic group or culture. Solitas today has adopted more of a broad central / south american tone, with nations originating from Brazilian culture, Argentinian, Mexican, Texan and more. Solitas has always been a place where creative freedom and expressionism has flourished, it's situation allowing for more freedom when creating your own nation. She has always played a fairly minor role in Valsoran geopolitics, but perhaps with the entrance of a new nation, this may change?
USNISTAN
The smallest of the original five continents, Usnistan is based on middle-eastern / north african culture. It at one point had a reputation for being a colonist hub, where all the great powers of Valsora would host vast colonial empires. It has since thrown off the shackles of it's overlords (for the most part) and stands today as a strong, independent continent, home to several experienced RP figures. Usnistan's geography features a vast desert in it's centre and south, with more temperate, even humid climates in the far north.
YASTREOVAKIA
Coming in as the third largest continent, only just behind Nonscio is the great slavic bear that is Yastreovakia. This vast continent hoards the top of the map, hosting some of the coldest, wettest climate areas on the planet. While much of it's north lies in tundra, the southern half of the continent is more temperate. 'Yastreo' as many of us call it has been home to several cartographers at one point or another, with both Nova-Colombia, Zukchiva and Merlovich at one point inhabiting the continent. While she once was an epicentre of activity on Valsora, she nowadays rests fairly quietly. There remains plenty of open space for a new nation to rise Yastreovakia from it's slumber and the slavic bear may roar once more.
What the hell is MTRP?
Alright, let's break this down to simple terms.
MTRP stands for Modern Tech RolePlay, which refers to roleplay set in modern times, or within around 20-30 years of our current period. Other terms may include FTRP (Future Tech RP) or PTRP (Past Tech RP)
Valsora operates 10 years to the day ahead of whenever you're reading this. For example, I sit here like an idiot writing words in a dispatch only you and a few others will ever read at 11:30pm on the 4th of April 2023, in Valsora it is currently the 4th of April 2033. Thus, Valsora's technological development can be attributed roughly to 10 years ahead of our own.
This often leads to varied confusion, as of course how can we predict the future? Well my friend let me introduce you to a thing called an "estimated guess". Truth be told, the world could blow up tomorrow, we could finally cure cancer next week but we simply don't know. We can only make an educated guess as to how things will be in 10 years time. Will we have cured cancer? Maybe, probably not though. Will we have colonized Mars? No. Will we have more advanced rifles, probably yeah. As a general rule of thumb, especially when it comes to military development, if something is not already being developed today, or is not being researched, it's not going to be ready to operate in 10 years time.
So when it comes to your technological developments, generally try to base it on our current, real world capabilities. You can always make things slightly more efficient or operate that fancy new technology the US government is spending all your hard earned tax money developing for 2030. But keep it reasonable, don't go too far. If you're ever curious as to whether something is fair and / or reasonable, feel free to reach out to a cartographer who will be able to give you a solid yes or no answer.
To assist as a guide, here is a list of our most frequently queried technology.
Mechs - Nope
Laser Guns - Also nope
Moon Colonies - Nooope
Moon Landings - Yes but insanely expensive
Rods from God - Yes, but why ???
Killer Satellites - Yep
Clones - Noooooo
Exosuits - Yeahhhh but they're kinda useless
Railguns - Yep they're fine
Yes, fantasy and magic exist on Valsora
Valsora has a long-standing, vibrant and flourishing fantasy community. Since the map's inception magic and non-humans have been permitted on the map, with generally loose rules surrounding them to maintain realism and fairness for those who choose not to partake in fantasy.
There are generally 3 distinct areas of the community on Valsora, those being
A. The based realism enjoyer - Exists entirely in the real world spectrum of fantasy, does not partake in magic RP and does not recognize / interact with non-humans.
B. The chad middle-ground enthusiast - Exists in the realism world, but dabbles in fantasy from time to time, may partake in some magic related RP, perhaps has non-humans present amongst their people. These individuals make up the vast majority of Valsorans.
C. The magic-pilled fantasy enjoyer - Exists mostly in the realms of fantasy, engaging in many RP's involving magic, non-humans and other elements of fantasy roleplay. These individuals may also, and generally do involve themselves in realism RP, but are usually limited to interacting with nations that recognize and partake in fantasy RP.
When it comes to fantasy RP on Valsora, it's really your choice. It's more of a broad spectrum than my silly list there suggests, a lot of people just don't tend to enjoy fantasy, and therefore don't interact with it. Many experienced and new RP'ers alike also enjoy a bit of spice to their worlds, they may create or RP with dozens of different non-human species, they may use magic-wielding characters. It's really up to you where you fit on the spectrum. That being said, there are nowadays stricter rules in place to prevent unfairness, maintain realism and ensure things are properly kept. In the past Valsora has had some wacky and outlandish fantasy elements that have strayed too far from the maps original intentions, and as such today we have stricter rules regarding what is and isn't allowed. These detailed rules can be found in the rules and guidelines dispatch.
Let's go over some of the basic things you may come across.
MAGIC - This term is a broad one, enveloping dozens of categories and things but for the most part it's how you see magic presented in the real world. Magic can be witches and wizards with wands, or humans with innate abilities that make them special, it can be wands and harry potter or subtle differences in how characters go about their day to day lives.
NON-HUMAN(s) - This one's fairly self explanatory, it covers a wide variety of species and creatures that are not distinctly human. These can vary from dragons to a rare breed of blue cow, perhaps it refers to humans with cat-like features and appearances, maybe it refers to werewolves and vampires. Any species or creature that is not inherently human as we are in the real world falls under this term.
So, what is Natural Expansion?
Valsora has a unique system of expanding your nations borders, we call it 'natural expansion'
Natural Expansion has gone through dozens of changes since it's inception around 2018, but the system is tried and true, preventing nations from growing too large quickly, and ensuring space remains for new RP'ers to join the map.
Natural Expansion in it's current form is a post by any nation, including yours that allows you to expand your nations borders through RP. You can write up a story about intrepid explorers battling through the jungle, or military convoys rumbling into derelict towns and bringing relief to remote communities. The goal of the RP is to tell a story of how your nations borders grew, what was happening in the areas you now own? Who was there, what is the history? Questions like these provide a good basis for starting your writing.
A minimum of 800 words is required for a Natural Expansion post to be accepted, this may seem steep at first but once you have a story and an idea set up, it's suddenly not such a daunting number. You can write a Natural Expansion post every two months from the moment you published your last. For new nations, you are permitted to write an expansion post two months from the moment you were officially added to Valsora.
These new requirements are a result of long and thoughtful deliberation by the Cartography Council, intended to ensure that land remains for new RP'ers, and ensures that existing nation's cannot simply grab vast swathes of land quickly and without any effort.
As for the size of expansions, there is no concrete rule on how many pixels you may take, however it's generally assumed your claim will be reasonable. For example, here are some image links to a GOOD and BAD Natural Expansion. If you are curious as to whether your claim is too large, or whether you are being too minimal with your claim, feel free to reach out to a cartographer who will be happy to help you. Please note that if an expansion is submitted, and the cartographers find it to be too large, we reserve the right to cut down on it as we see fit to ensure it is reasonable. If you find these changes to be unfair, you can also always follow up with the council and lodge a complaint.
Natural Expansion requests should be sent via telegram to Valsora, with a link to the RP post you wrote and the date of your last expansion (if applicable). Please allow up to 7 days for the map to be updated.
So you want to join Valsora?
Awesome. We're so glad to have you join our community :)
The claim process is pretty simple, let's walk you through it.
FIRST, let's figure out what your nation is like. If you already know this, feel free to skip this step. However if you're not entirely sure yet, read on. This is the most important part of the process, and involves thinking hard about what your nation is, who you want your people to be, what's their story? Without a solid foundation, you'll struggle to find enjoyment in RP, so take this step seriously and put some time aside to develop an idea. Try relate your nation to a real-world equivalent, then relate that back to an area on Valsora. If your nation is similar to Japan, or China than maybe Orientalis is the continent for you. If you're germanic, maybe Araseos. If you're Slavic or Central-Asian, perhaps Yastreovakia is your new home.
Think up what government type you'd like to be, will you be a thriving beacon of democracy, a socialist paradise or maybe a ruthless military junta. The choices are endless, and all in front of you. Maybe take a look at your potential neighbours, see if they have any dispatches that may be helpful.
Once you have a good grasp of what your nation will be like, it's now time to send a telegram to Valsora. This will be your official request to join the map, so make sure it's presentable and easy to understand. In this telegram, you'll need to use the provided template. This template features a FAQ tab at the bottom of the page to answer some of the more common questions we recieve, however if you still find yourself confused, feel free to reach out to the council via telegram or our official discord.
IF you intend to use fantasy elements in your nation, please also make this clear. Please also note as per the rules and guidelines any new non-human species or big magic stuff has to be passed by the Cartography Council before it can be canonised and used in RP or lore. This application can be done at a later date, but be careful not to worldbuild your entire nation around something like this in-case the Cartographers reject it.
That's about it, feel free to click that big ol' send button and your claim should be through to the cartographers! Please allow up to a week or so before being added, updates are generally done once a week by one of the three cartographers. You may send it through just after an update is done, or you may do it the day before, that's up to luck. If you have any issues after being added, just shoot a telegram through to the same account (Valsora) and let us know.
ㅤ
We are your Cartography Council
Now that you know all about the map, here's a little about the three people you entrust with our beloved map. Our cartographers were elected by the people, to serve the people as the custodians of cartography. We are responsible for everything Valsora, whether it be making tough decisions on rules, or spending hours in front of Paint.NET drawing up maps. The Cartography Council replaced the former system of cartography, which was simply a one-person cartography team who maintained the map. This system worked fine from 2018-2022, but the people of Valsora saw the need for refinement in the system, after all six hands are better than two. The new system of maintenance allows for faster updates, democratic votes to major map changes, more hands to work on geographic and topographic maps, as well as events and outreach.
Let's take a moment to recognize the cartographers who spent their valuable time maintaining this great map. Since it's foundation on the 8th October 2018, she's been under 8 different administrators, all of whom have done an outstanding job keeping the map alive and well to this day.
CARTOGRAPHER | TERM |
Zukchiva / Nova Colombia | Founding Cartographers |
Nova-Colombia | 08/10/2018 - 20/10/2019 |
Zukchiva | 20/10/2019 - 12/12/2019 |
Merlovich | 12/12/2019 - 05/02/2021 |
Shavara / The Angel of Charity | 05/02/2021 - 12/02/2022 |
Plazland | 12/02/2022 - 22/08/2022 |
The 1st Cartography Council | 22/08/2022 - 14/11/2022 |
The 2nd Cartography Council | 14/11/2022 - Present |
Merlovich
Vote my wonder, please!!!
Gentlemen, I went to walk the dog. I though I'll go somewhere random.
I am convinced I am now in a fantasy land. I saw an greek statue, a house that looks like the house from hansel and gretal. I saw a castle.....
WHERE THE FnCK AM I? IT'S GETTING DARK TOO.
Wiranath, Peatiktist, Atrocha, The Holy Rat, and 2 othersOsmauri, and Vaudere
Oh, we are getting an April Fools event.
It's a day late, but it'll do.
I am in another district apperantly...
Wiranath, Peatiktist, The Holy Rat, and Osmauri
Shameless self promotion. INCOMING!
page=wonder/wid=1000174
(I suck at sudoku, and I am too lazy to learn)
«12. . .78,98978,99078,99178,99278,99378,99478,995. . .79,60879,609»
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